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Bethesda: — Fallout4 Players are not Idiots
My First Wastelands
As a teenager, I spent hundreds of hours lost in the Capital Wasteland and the New Vegas strip. These days, I am a lot older and I have started to notice something about how game design has degraded between Fallout3, New Vegas, and 4. I’m going to go off on a sanitized rant about how Bethesda destroys any hope of an immersive roleplaying game in Fallout4.
Dialogue, and the Inability to Empathize
As the graphics and visuals improve, the storytelling gets worse. This is blatantly obvious to anyone who played a previous title versus Fallout4. Bethesda was famous for fantastic storytelling and dialogue. Why they took a Bioware-esque approach in Fallout4 is downright insulting to players.
Fallout4 treats players like idiots who cannot string a coherent sentence together and is a regression from the Dialogue of Fallout3 and Fallout New Vegas. Players are smart, can read and consider the impact of their dialogue choice — like players in any other RPG.
Where in previous titles, players could project their emotions and even thoughts onto the empty vessel of a player character, creating an internal narrative that has a meaningful impact on them. The voiced protagonist of Fallout4 told players what to think and feel…